Andi

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Viewing 13 posts - 1 through 13 (of 13 total)
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  • in reply to: Comments on blog posts #2436
    Andi
    Andi
    Keymaster

    First of all, thanks for the compliment you made at the end – criticism is always welcome but paired with appreciative elements it’s easier to take and this keeps my motivation up 🙂 Thank you also for paying for the game!

    Now to the points you mentioned. I know that the changes I’m making won’t be well received by all long-time players, like yourself, that already enjoyed the game before. Also, I do understand your points because I also enjoyed the original version. Nonetheless, changes were needed and I hope that in the end the game turns out enjoyable for everybody.

    Why the changes? I’ve done a lot of testing during the last months and something that most players wished for was a limited amount of blocks so that they get challenged a little more. To be honest, a sensible approach in the game up until now was building massive towers with a huge amount of the small infinite blocks. Many people did this, although they didn’t even enjoy it. That’s why I decided to limit all blocks and at the same time provide more tall ones so that everybody should be able to complete levels. I also thought about letting players pay for more blocks with crystals, as you suggested, but the problem is that it’s really hard to get the balancing right for everybody. There’s such a wide range of building skills – the extensive testing was a real eye-opener for me. Especially the players who are already having difficulties would be punished with fewer blocks because they also have difficulties collecting enough crystals. That’s why I decided to provide a fixed amount of blocks per level.

    All that said, I want to give you a little more info on some important upcoming changes.
    First, balancing is not quite finished yet. It will get harder to remove roofs/obstacles and you’ll have to pay more for flying blocks, also, there’ll be different types of obstacles. This will prevent you from going upwards in a straight line.
    Second, I’m planning on making a sharp distinction between this “challenge mode” (with a block limit, crystals, and obstacles) and a future “creative mode” where you’ll be able to build whatever you want (without block limits, and you’ll also get back the floating blocks).
    Additionally I’m also reworking the tutorial and all in all I hope that the game is now more accessible to a broader range of players. After all I do have to make a living from the game. I really hope it works out with the iOS launch, as then I can continue improving the game and implement for example the mentioned full featured “creative mode”.

    I hope you’ll be happy with the result once I’ve released the new iOS version and re-released it for Android! In case you want to help me along – or help to speed up the path to the creative mode 😉 – it would be great if you could send me some pictures of towers you created (either per mail or here) so that I’ve something to show around (I would post them on social media, put them on the homepage and use them on fairs). User traffic would be really helpful. There’s a difference between “Look, I made this” and “Look, a player built this”!

  • in reply to: Show your towers! #902
    Andi
    Andi
    Keymaster

    Let me start with a tower I built only recently. As you can tell by the smoke coming out of the chimneys, Egbert already uses this one as his autumn retreat 😉

  • in reply to: Show your towers! #2613
    Andi
    Andi
    Keymaster

    Great tower, thanks for sharing! I’m glad you like the new mode 🙂
    As for the private interaction: it’s probably best to use direct messaging on the game’s Discord channel.

    • This reply was modified 1 year, 10 months ago by Andi Andi.
  • in reply to: Show your towers! #2588
    Andi
    Andi
    Keymaster

    Okay, thanks! I think I already removed the bug that you can build/remove blocks during the countdown. Maybe you‘re not on the latest update? Anyways creative mode will also give you lots of other building options as the gravity will be optional.

    I‘ll have to look into the problem with the height limit. I guess I never built a tower that high 🙂 You‘re talking about the last chapter, right? Behause chapters 1-5 are supposed to be limited in height so that you can‘t interfere with the next chapter.

    About World 3: I don‘t think that I‘ll be able to find the resources to implement it anytime soon. Unfortunately it doesn‘t make sense to implement it from a business perspective and I would have to do it in my spare time.

  • in reply to: Show your towers! #2585
    Andi
    Andi
    Keymaster

    Wow, this looks really nice! Thanks for sharing. It looks like you’ve completed the second world – congratulations! Is it okay if I share your tower on social media?

    Also, I’m happy that you keep getting back to the game 🙂
    Although I didn’t announce it yet, I am finally able to give a release date for a new creative mode: 13th of March – and a little teaser video: https://www.youtube.com/watch?v=45gGO6rY6MY&feature=youtu.be

  • in reply to: Comments on blog posts #2438
    Andi
    Andi
    Keymaster

    Thanks again for your feedback! I especially like the idea of a bubble being the target area, maybe I’ll be able to use it in a future world. I hope that the obstacles will also force the players to branch out a little more.

    Yeah, I played 99 Bricks. As you mentioned, making the game appeal to competitive and creative players won’t be easy. That’s why I’m planning on providing the two distinct modes – and because I’m looking forward to the creative mode myself 😉 We’ll see how this turns out.

  • in reply to: Show your towers! #1202
    Andi
    Andi
    Keymaster

    Looks almost stable 😉 Thanks for sharing your tower and thanks for supporting me by buying the game!

    • This reply was modified 3 years, 4 months ago by Andi Andi.
  • in reply to: Show your towers! #1192
    Andi
    Andi
    Keymaster

    Thanks and thanks for your suggestions, I would love to implement some more stuff. At the moment I’m working on a different, not game related, project but I’m planning on improving the game after that.

    About the screenshots: after saving a screenshot using my menu you should be able to find it in a folder on your device. For me it’s: android/data/com.gigglymill.thetowergame/files/screenshots – it should be the same/similar for you.

  • in reply to: Show your towers! #1188
    Andi
    Andi
    Keymaster

    Wow Dave, your towers look amazing (my favorite is the colored one – do you plan on building it even higher?)! Is it okay for you if I promote your tower to the Hall of Fame and optionally also on Facebook/Twitter?

    Oh and did you see the screenshot button in the menu? Just in case you want to make screenshots without the interface.

    • This reply was modified 4 years ago by Andi Andi.
  • in reply to: Show your towers! #1171
    Andi
    Andi
    Keymaster

    Great, thanks a lot, nice tower!

  • in reply to: Show your towers! #1167
    Andi
    Andi
    Keymaster

    Hey, quite a nice tower that you’ve built! Are you interested in starting the Tower Challenge or did you simply want to share your creation?

  • in reply to: Show your towers! #1074
    Andi
    Andi
    Keymaster

    Thanks, I’m glad you enjoy the game! A truly magic tower that you’ve built 🙂

  • in reply to: Show your towers! #1012
    Andi
    Andi
    Keymaster

    Hi, thanks for your screenshots and good to hear that you like the game! Since you have made the first contribution and also since your tower looks really nice I’ll put it straight into the hall of fame 😉

Viewing 13 posts - 1 through 13 (of 13 total)